Can GLM 5.3 actually build a realistic 3D game in Unity? In this video, I’m putting the newly released GLM 5.3 AI model to the test to see if it can handle complex Unity C# scripting and game logic for a fraction of the cost of other models.
We dive into a real Unity 3D project where I use GLM 5.3 (via Kilo Code in VS Code) to add advanced features to a racing game. Watch as I prompt the AI to calculate drifting mechanics and create a functional collectible system from scratch. We’ll analyze how well it understands existing codebases and compare its performance and pricing to industry giants like Claude 3.
If you are a solo indie dev or a programmer looking to speed up your workflow, GLM 5.3 might be the budget-friendly powerhouse you've been waiting for. It’s 3x cheaper than its competitors while delivering seamless code integration!
Chapters:
0:00 Testing GLM 5.3 in Unity 3D
0:22 How to use GLM 5.3 with VS Code & Kilo Code
0:38 Coding a Drift Calculation System
0:55 Creating Collectible Managers with AI
1:12 GLM 5.3 vs Claude 3: Price & Performance
1:35 Is GLM 5.3 Multimodal?
1:50 The Future of AI Game Development
If you want to see me build a full 3D game from scratch using only AI, let me know in the comments! 🚀
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