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The Liberator V1.3

18 วิว17/05/2026

When did skill tree systems become commonplace in RPGs? For me, it started with FF10. Because of that, I wanted to try adding a similar system to my game, and this is what it turned out like. This system uses a standard map and a custom UI, making skill and status upgrades easily. What I did was create a map for each character, and when cursor(player) interact in events, we upgrade their stats and skills in exchange for crystals. Then, event selfswitch is turn ON to prevent they to do it in the same event again. Additionally, some skills can be leveled up to the maximum level before selfswitch is turn ON. As for the combat system? You control four characters using buttons and command them to attack according to pre-set skills in the menu. You can also use buffs or switch characters from your reserve member.
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