I built a fully working game in 7 days and deleted it anyway.
The code was clean, the systems worked BUT the game wasn't fun.
This video breaks down why "functional" is not the same as "engaging", how I realized the prototype was dead,and why deleting it was the correct decision.
My rule is simple:
If it’s not fun in 7 days, it doesn’t deserve 7 months.
Next week, I pivot the project completely.
If you care about game design, prototyping or not wasting years polishing the wrong idea, consider subscribing.
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Tools: Godot
Genre tested: Tower Defense
Next project: Roguelite RTS
I document the full process, including failures.