beiaowufu123

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  • Videos
  • Detailed interpretation of the architectural style and scene design of "Curse of Blood"
    14:19

    Detailed interpretation of the architectural style and scene design of "Curse of Blood"

    36 Views

  • Ayrden's Circle - The easiest way to get the purple equipment above the main hall of Stonewell City;
    7:53

    Ayrden's Circle - The easiest way to get the purple equipment above the main hall of Stonewell City;

    19 Views

  • [BEO Game Talk] Miyazaki Hidetaka's Game Features: Scene Chapter - Part 1 (personal commentary) Pois
    11:03

    [BEO Game Talk] Miyazaki Hidetaka's Game Features: Scene Chapter - Part 1 (personal commentary) Pois

    39 Views

  • Newcomers understand! Exploratory Plot Interpretation of "Ayrden Circle" Scene 1: What happened to S
    9:59

    Newcomers understand! Exploratory Plot Interpretation of "Ayrden Circle" Scene 1: What happened to S

    110 Views

  • Detailed interpretation of the architectural style and scene design of "Sekiro" 3 - Palace of the So
    15:57

    Detailed interpretation of the architectural style and scene design of "Sekiro" 3 - Palace of the So

    20 Views

  • [BEO Game Talk] Detailed Interpretation of the Architectural Style and Scene Design of "Dark Souls 3
    10:06

    [BEO Game Talk] Detailed Interpretation of the Architectural Style and Scene Design of "Dark Souls 3

    62 Views

  • Hard-core analysis of the buildings and scenes of the Ayrden Circle: Stoneville City
    18:40

    Hard-core analysis of the buildings and scenes of the Ayrden Circle: Stoneville City

    55 Views

  • [BEO game talk] Miyazaki Hidetaka's game features: BOSS chapter (personal commentary)
    9:52

    [BEO game talk] Miyazaki Hidetaka's game features: BOSS chapter (personal commentary)

    34 Views

  • Detailed interpretation of the wolf's architectural style and scene design
    17:44

    Detailed interpretation of the wolf's architectural style and scene design

    12 Views

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