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Blender Volumetric Lighting: Haze, Light Beams and Depth of Field Explained | Lecture 7

1 Lượt xem03/11/2026

▶️ Original video on YouTube: https://www.youtube.com/watch?v=03T-CArVSW4 Learn cameras, lighting and render cost in Blender. Lecture 7 turns the textured Lumen Field Station into a directed image of a courier arriving after sunset. Files and resources: Lecture 7 Blender files: [ https://github.com/FurkanGozukara/Blender-Full-Tutorial-Lecture-2026-2027/tree/main/week07 ] Full course repository: [ https://github.com/FurkanGozukara/Blender-Full-Tutorial-Lecture-2026-2027 ] Blender Full Course playlist: [ https://www.youtube.com/playlist?list=PLYUs-JVhJLWg ] Cloud Layers HDRI on Poly Haven: [ https://polyhaven.com/a/cloud_layers ] SECourses Patreon: [ https://www.patreon.com/SECourses ] SECourses Discord: [ https://discord.com/invite/software-engineering-courses-secourses-772774097734074388 ] You will learn to find the cause first: a weak camera, flat light and noise each need a different fix. You compose a hero camera, see why moving the camera changes perspective, light the courier with one key and a blue-hour sky, compare EEVEE and Cycles and time one frame to forecast a sequence. Main topics include focal length versus position, orthographic projection and clipping, an area key with Track To, light size, a Poly Haven HDRI, Sky Texture with a matched Sun light, N dot L and distance falloff, light linking, depth of field, a bounded volume, samples, the denoiser, aliasing, diffuse bounces, the Texture Cache and Simplify. Recorded in Blender 5.2.2 LTS. Use the chapters to jump to any step or comparison. 🎬 Subscribe on YouTube: https://www.youtube.com/@SECourses ⭐ Patreon: https://www.patreon.com/SECourses
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