In Blender, if a vertex is only weighted to a single vertex group, that weight will always be normalized to 1.0. If you want a smooth fall-off for a single bone deformation, you need to add another deform bone and vertex group so that Blender has something to normalize against.
Interested in Blender add-ons to help with rigging and animation? Go to https://holotype.com.sg and https://nickfisher.gumroad.com/.
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In Blender, if a vertex is only weighted to a single vertex group, that weight will always be normalized to 1.0. If you want a smooth fall-off for a single bone deformation, you need to add another deform bone and vertex group so that Blender has something to normalize against.
Interested in Blender add-ons to help with rigging and animation? Go to https://holotype.com.sg and https://nickfisher.gumroad.com/.