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How I Create Reusable Custom Textures For MetaHuman (UE5.6)

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In this video I share my workflow for creating custom textures for MetaHumans in Unreal Engine 5.6. I do not use the usual route of first exporting the MetaHuman texture then adding my custom texture on top of it, but I instead create the custom texture then import it into the MetaHuman material instance and use an alpha mask to overlay it onto the MetaHuman's base color's texture. This is possible because I modify the MetaHuman parent material. The exact steps are explained on the video.
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