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【Unity 6】Rooftop Parkour Test 2 | Realtime Building-to-Building Leap

3 Lượt xem07/07/2026

Hey guys! This is Update #2 for my parkour animation workflow. Unlike the previous version, this is a raw, direct engine render straight out of Unity 6. I only used CapCut to add the background sound effects and export the final clip—no heavy filters or external video editing effects! 🌍 Scene Updates: • Added Environments: I've officially built the environment! The scene now features two distinct buildings—one where the actor (Irain / Watchfulspirit) starts his sprint, and a second landing building where he sticks the jump after an epic rooftop leap. • Character & Rigging: The 3D model is my custom avatar generated instantly from a single image via Tripo AI. • Animation: Still leveraging the amazing Unity 6 Timeline system to blend the parkour mechanics. The speed of rapid prototyping with these tools is insane. Let me know what you think of the raw engine lighting and composition! Next up: pushing for more realism. ⚡ Generate your own 3D avatars instantly: 👉 studio.tripo3d.ai?via=bodai #3DAnimation #Parkour #IndieDev #Watchfulspirit #Timeline #Bilibili3D #RealtimeRender #WIP
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