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AI isn’t killing indie games but it’s exposing how many of them were average to begin with.
AI can generate art, dialogue, code and entire game prototypes in minutes.
So why do so many AI-heavy indie games feel completely hollow?
This video isn’t about banning AI.
It’s about intent, authorship and why generative tools always drift toward the average unless you fight back.
I talk about:
- Why AI comments on LinkedIn and X feel dead
- Why "function" isn’t the same as meaning in games
- How I actually use AI as a learning tool (not a replacement)
- The difference between witnessing art and creating it
- And why masters aren’t scared of AI
If you’re trying to ship a game instead of just filling folders, this is for you.