Super Critical
Continuous Spell Card
You can only activate 1 card with this card’s name per turn.
(1) When this card resolves, you can add 1 card with an effect that requires a die roll from your Deck to your hand.
(2) Once per Chain per player, if either player rolls a 1 from a card effect’s die roll: They can activate 1 of these effect;
● They destroy up to 3 monsters their opponent controls.
● They destroy 1 monster their opponent controls, and if they do, they negate the effects of 1 monster their opponent controls.
● They Special Summon 1 monster from their GY.
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