This channel isn’t about tutorials, shortcuts or easy wins. It’s about building games honestly and finishing them.
This video explains how I think about making games, and what you can expect if you follow this channel.
I build games in public.
I prototype fast, kill ideas that don’t work, and commit hard once something proves itself.
Most of my projects don’t survive and that’s the point.
On this channel you’ll see:
- real game dev progress (not just results)
- devlogs from jams and longer projects
- design decisions explained after they’re tested
- finished games, not endless ideas
If you care more about finishing than dreaming, you’re probably in the right place.