Battle Gear 3 is built entirely around fast, technical races with a heavy emphasis on grip-based handling rather than exaggerated drifting. At the start, players insert credits and are given a strict timer to select cars, tracks, and modes.
There is no story mode or career progression; everything is contained within a single session, keeping the focus purely on racing.
The car roster is made up entirely of licensed Japanese models, including the Nissan Skyline GT-R, Toyota Supra, Mazda RX-7 and RX-8, Honda S2000 and NSX, Mitsubishi Lancer Evolution, Subaru Impreza WRX STI, and several others
. Each car has a distinct balance of speed, weight, and cornering grip. In the arcade version, cars are divided into performance classes, but players cannot permanently upgrade or store them unless they had access to the NESYS system, which allowed temporary tuning profiles to be saved.
The physics system was designed to be more serious than most arcade racers but still approachable. Cars exhibit body roll and weight transfer, and oversteer or understeer appear naturally depending on the chosen model and driving inputs.
Players need to brake before turns, often trail braking into corners, and then gradually apply throttle on exit to avoid losing grip. Drifting is possible but must be earned through careful braking and countersteering rather than forced through exaggerated arcade physics. Contact with guardrails and walls is punishing, stripping away speed instantly and costing valuable seconds.
The game features two primary modes: Time Attack and Battle. Time Attack is a solo race against the clock, focusing entirely on lap mastery. Battle Mode pits the player against either CPU opponents or another human in a linked cabinet. While the original release also supported network battles via NESYS, in most modern surviving cabinets the game operates only in local mode.
The tracks are fictional but draw heavily from Japanese mountain roads, urban freeways, and lakeside courses.