Project IGI is one of those games from 2000 that somehow never gets old. 14 missions, huge open maps, and a brutal difficulty this game does not hold your hand, and that's exactly why we keep coming back to it.
Minor Corrections: In the video i mention that Eagle Nest 2 is closest to the center of the map, it isn't i will talk about it in the next video.
00:03 The Vanishing Tank
00:37 Strange Bullet Properties
01:40 Map size and Terrain
02:12 Shared Terrain
02:51 Overlapping Levels
03:45 Coordinate Map
04:21 Self Reflection
04:47 The Damn Train
05:11 The Damn Truck
05:35 Boundary Break
07:06 Nuclear Infiltration't
09:06 Ekk's Plot Armor
10:05 Firing Queue/Polite Enemies
10:51 Not so Infinite
In this video, we're going through some fun facts, secrets, and glitches that you probably didn't know about Project IGI. These are things I stumbled across messing around in the game.
From the first mission Trainyard to the last mission Finding the Bomb, I explored every nook and cranny of every single level. I explored things like the world limit and how big the terrain actually is when you try to reach the edge of the map. If you've ever wondered what happens when you go out of bounds in Project IGI, well, we get into that too. The map size in this game is surprisingly massive for a 2000 title, and pushing to the world limit reveals some interesting things about how the game was built.
We also cover the Border Crossing mission, bullet ricochet and how bullets can actually reflect off certain surfaces, and a pretty cool discovery on the final mission, Finding the Bomb, including the tank and how that whole sequence plays out. There's also a look at Nuclear Infiltration and whether you can complete the entire mission without ever stepping foot inside the base.