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How Claude Code Mods Work in 2 Minutes

0 View8 hours ago

Claude Code mods explained with no talking: watch a mod hold a risky rm -rf, show what it would delete, and let you Proceed or Cancel, and see the register.js code that makes it happen. A mod is a plugin with code that Claude Code runs on events, like each tool call. A hook can let the event go on with next(e), change it, or answer it itself, so a command can be stopped before it ever runs. Claude Code docs, Mods overview: https://code.claude.com/docs/en/plugins/mods/overview Anthropic's sample mod this is based on (blast-radius): https://github.com/anthropics/claude-code-playground/tree/main/claude-code/mods/blast-radius 0:00 Every command needs a click 0:23 Auto mode deletes the wrong folder 0:34 Asking Claude for a mod 1:02 Loading it with /reload-plugins 1:12 Same ask, and the mod holds it 1:44 Recap Mods run with your permissions, so install them only from people you trust. claude plugin validate lists what a mod hooks before you run it. Who it's for: anyone using Claude Code (the terminal, the Code tab in the desktop app, or VS Code) who has heard of mods but not tried one. No voice-over. Just stick figures using a real-looking desktop. Previous video: how Claude Skills work. Next up: how Claude Plugins work. This is an independent channel, not affiliated with or endorsed by Anthropic. The project, files and app screens in the video are recreated for illustration.
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