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Project Hexagon -Custom Anime Skin, Hair & Cloth Shaders in Unity/【独立开发/Unity】纯数学驱动!自定义二次元皮肤/头发/布料着色

3 ViewsJul 16, 2026

CN 本周为角色的占位模型实现了自定义的二次元混合着色器(包含皮肤、头发和布料)。为了兼顾画风与性能,这些自定义着色器仅依赖单张 Albedo 贴图——抛弃了沉重的 PBR 贴图,完全靠数学计算来撑起画面细节(渐变色阶、菲涅尔边缘光、各向异性高光以及抖动透明度混合)。 今天的测试确认了目前的美术风格非常契合游戏的美学。基础系统已锁定,正式进入第三阶段的艺术打磨(Art Pass 3)! #独立游戏 #Unity3D #着色器 #游戏开发日志 #技术美术 EN Implemented custom anime-hybrid skin, hair, and cloth shaders for the placeholder character in Unity. To optimize for performance and stylized looks, these shaders rely on just a single Albedo texture—discarding heavier PBR maps and letting math do the heavy lifting. Features include ramp shading, a soft Fresnel rim light, anisotropic hair highlights, and dither-based alpha blends. The art style is officially locked in, and we're moving into the Art Pass 3 refinement phase!
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