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Why I Deleted My Working Game.

1 ViewJan 13, 2026

I built a fully working game in 7 days and deleted it anyway. The code was clean, the systems worked BUT the game wasn't fun. This video breaks down why "functional" is not the same as "engaging", how I realized the prototype was dead,and why deleting it was the correct decision. My rule is simple: If it’s not fun in 7 days, it doesn’t deserve 7 months. Next week, I pivot the project completely. If you care about game design, prototyping or not wasting years polishing the wrong idea, consider subscribing. — Tools: Godot Genre tested: Tower Defense Next project: Roguelite RTS I document the full process, including failures.
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